They traveled further down the stairs until there were no further windows as they were below ground level. Irving led him across a room to a hallway, lined in wood and stone. They did not need the lantern here, as there were torches lit periodically down the hallway, but Irving kept it anyway, holding it out before him as they advanced down the long corridor. Matner gauged it would be just large enough to walk two horses through, and seemed long enough that he was certain it led straight back to below the central keep building.
It opened out onto a large square room, from which several hallways branched away and a large staircase led upwards. Irving led Matner down one of the hallways, however, which contained a small stairway going down further. They descended, and the lower they got on the stairwell, the worse the air smelled. There was also an increase of heat that Matner normally wouldn't expected when going underground.
"It's warm down here," he commented aloud.
"We also house the forge down here," Irving answered. "Makes it easier to put chains on the prisoners too. And for branding certain criminals and other things."
"Branding?" Matner asked, alarmed.
"Oh, no, not them," Irving said hastily. "Usually the first sentence for a thief here is branding. A second offense means losing a hand. A third offense is public hanging. Of course that depends on the level of severity. Sometimes the branding gets skipped."
Matner felt a bit pale, realizing that he was being accused of thievery himself. He distracted himself with looking at the scene around him as they progressed to the keep's dungeon.
They passed an area that was clearly the forge. There was a larger opening, and a gate ran across it with a smaller door where a guard stood at either side. Inside, Matner could see muscled young men pumping bellows while other men beat on heated slabs of metal, bending them into shape and thrusting them back into the heat again. He heard a hissing sound of someone quenching a hot piece of metal in water. No one in the room spoke as they passed it. There was just the rythmic noise of metal on metal, clanging. It reminded Matner vaguely of the pattern he and Dir Ketten had fallen into when helping Karl chop out the stump.
The next area they passed was off the other side of the hallway. There was a similar gated wall and doorway, but no guards present and the room itself appeared empty. Between Irving's lantern and the dim light cast from a couple of torches in wall sconces, Matner could tell it was the type of area one would take prisoners to in order to interrogate them. Even Irving seemed to step more quickly past the room, filled with strange and dangerous looking devices and a large, thick wooden table at the center, with shackles attatched at each corner. There were also shackles dangling, empty, on the walls as well. The air around the doorway smelled ripe with blood, both old and new. There were other smells that he couldn't identify, although he was sure one was the lingering odor of burnt flesh.
At the end of the hallway, it opened out into a huge room. Along the walls, bars had been built in with doors, and the cells were separated, with thick mortared stone walls between each. In the center of the room were thick metal cages, as one might see for a circus, to contain beasts. He found himself realizing that the people held in the cells were all human. While those crouched down in the animal cages were all elves. Around him, people murmured, moaned, or cried, and the stench of urine and feces was so thick that he gagged on it for a moment.
"it gets easier once you've been down here a few times," Irving commented, though he was grimacing himself. He led Matner over and spoke to the two armor-clad guards that were playing a game with tiles at a small, rickety wooden table. Beside them, two hungry-looking dogs snarled at Matner while Irving explained their presence to the men. Then one of the men led them to a cage at the far end of the room, taking a heavy metal pole out of a sheathe on his belt and banging loudly against the bars of it.
"Ye got company. Liven up!" The guard spat at the cage and clanged the pole again before wandering back to his table. Irving took a step back, allowing Matner to step forward and look at Sharnellynn and Ahriender, clinging to one another, shackled in the cage. His stomach churned in horror as he tried desperately to keep all emotion off of his face so that Irving wouldn't see his reaction. What made it worse was the expression of relief that was clear on Sharnellynn's face when she turned her blue eyes up to look at him.